Today, more people have access to, and are participating in, gaming activities than ever before. While many can enjoy video games without developing any consequences, global prevalence rates indicate approximately 3% show signs and symptoms of gaming disorder. Considering this, it is vital to have clinical tools to capably treat those who are experiencing gaming disorder or problematic gaming. In this two-part training, we will review evidenced based approaches through high quality research and will discuss how to translate and implement the research into direct clinical practice.
Presenter: Dr. Stephanie L Diez-Morel
Learning Objectives:
- Apply evidenced based treatments into practice scenarios and provide examples of direct application when using this approach for clients with gaming disorder or problematic gaming.
Agenda
12:00-12:05pm – Introductions of presenters and helpline information
12:05-12:45pm – Lecture of material
12:45-12:55pm – Discussion questions, case presentation, interaction (as needed)
12:55-1:00pm – Closing comments